TYLOBIX

ABOUT US

MEET OUR TEAM

At TYLOBIX, we’re a team of passionate creators dedicated to crafting unique and immersive indie games. With new methods and immersive storytelling at our core, we bring worlds to life that inspire and captivate players.

JON RYAN
NOTARIO

Co-Founder, Designer

JON RYAN NOTARIO

 

Jon’s transition from Minecraft modding to Unreal Engine expertise defines his role in game design. When not working, he indulges in cooking and catching up on his favorite games.

FABIAN
WIEGEL

Co-Founder, Writer

FABIAN WIEGEL

 

Fabian’s evolution from tax office jobs to game design is marked by his love for crafting gameplay experiences. His role in Tylobix merges creativity with organizational prowess even though he sometimes looses himself in philosophical thoughts.

SIMON
BUCHER

Technical Designer

SIMON BUCHER

 

Simon spent six years in web development before embracing game development as a new creative frontier. From his fascination with Pokémon to his appreciation for the Maze Runner series, he draws inspiration from diverse sources to design immersive experiences.

BENJAMIN
FUCHS

Lead Developer

BENJAMIN FUCHS

 

Benjamin, our lead game developer, leverages his IT background to craft innovative experiences in Unreal Engine. His passion for gaming and development ensures every project is cutting-edge.

DANILO
GARRIDO

Character Designer, Animator

DANILO GARRIDO

 

Danilo, a master of 3D art and animation, began his journey with Game Maker and dedication to “Madness in the Banaverse” showcases his journey from Game Maker to game design.He enjoys comics, anime, karate, and leisurely walks with his dogs.

STEFAN
KUSCH

Audio Producer

STEFAN KUSCH

 

Stefan creates high-quality audio content, driven by his passion for film music and radioplays. With experience as a composer, audio engineer, sound designer, foley artist, voice director, and field recorder, he offers a broad skill set across various areas of professional audio production.

KALEB MELENDEZ

Sound Designer

KALEB MELENDEZ

 

Kaleb is an incredibly intuitive musician that has a profound interest in helping others bring their ideas into a piece of music. His creative insights paired with his evolving capabilities enable him to be a impactful composer. Outside of music, he enjoys watching and creating ASMR videos.

IVANNA
TSYPLAKOVA

Designer

IVANNA TSYPLAKOVA

 

A creative force in 3D asset design, Ivanna’s background in game art and passion for film photography define her work. Her artistic flair extends to oil pastels and exploring indie games.

NIHAR
PACHUNKAR

Marketing

NIHAR PACHUNKAR

 

The marketing alchemist, combining psychology and strategy to turn insights into marketing gold. Drawing on his knowledge of neuromarketing and human behavior, he ensures the brand connects with its audience in meaningful ways.When he’s not constructing campaigns, enjoys diving into global media, and train his mind and body for the next challenge.

STEPHAN
WOLF

Designer

STEPHAN WOLF

 

Stephan, the multi-talented developer, blends construction, mechanics, and security skills into game design. His creative spirit extends to culinary experiments and family adventures with his dog, Milo.

JOIN OUR TEAM

Everyone here at TYLOBIX currently working on a voluntary basis for „Bionics: We Will Evole“, as we do not yet have a budget. But we are making every effort to gain funding.

 

 

If you want to support and work together with us, just write us.

JON RYAN NOTARIO
Co-Founder, Designer
JON RYAN NOTARIO

 

Jon’s transition from Minecraft modding to Unreal Engine expertise defines his role in game design. When not working, he indulges in cooking and catching up on his favorite games.

FABIAN WIEGEL
Co-Founder, Writer
FABIAN WIEGEL

 

Fabian’s evolution from tax office jobs to game design is marked by his love for crafting gameplay experiences. His role in Tylobix merges creativity with organizational prowess even though he sometimes looses himself in philosophical thoughts.

SIMON BUCHER
Technical Designer
SIMON BUCHER

 

Simon spent six years in web development before embracing game development as a new creative frontier. From his fascination with Pokémon to his appreciation for the Maze Runner series, he draws inspiration from diverse sources to design immersive experiences.

BENJAMIN FUCHS
Lead Developer
BENJAMIN FUCHS

 

Benjamin, our lead game developer, leverages his IT background to craft innovative experiences in Unreal Engine. His passion for gaming and development ensures every project is cutting-edge.

DANILO GARRIDO
Character Designer, Animator
DANILO GARRIDO

 

Danilo, a master of 3D art and animation, began his journey with Game Maker and dedication to “Madness in the Banaverse” showcases his journey from Game Maker to game design.He enjoys comics, anime, karate, and leisurely walks with his dogs.

STEFAN KUSCH
Audio Producer
STEFAN KUSCH

 

Stefan creates high-quality audio content, driven by his passion for film music and radioplays. With experience as a composer, audio engineer, sound designer, foley artist, voice director, and field recorder, he offers a broad skill set across various areas of professional audio production.

KALEB MELENDEZ
Sound Designer
KALEB MELENDEZ

 

Kaleb is an incredibly intuitive musician that has a profound interest in helping others bring their ideas into a piece of music. His creative insights paired with his evolving capabilities enable him to be a impactful composer. Outside of music, he enjoys watching and creating ASMR videos.

IVANNA TSYPLAKOVA
Designer
IVANNA TSYPLAKOVA

 

A creative force in 3D asset design, Ivanna’s background in game art and passion for film photography define her work. Her artistic flair extends to oil pastels and exploring indie games.

NIHAR PACHUNKAR
Marketing
NIHAR PACHUNKAR

 

The marketing alchemist, combining psychology and strategy to turn insights into marketing gold. Drawing on his knowledge of neuromarketing and human behavior, he ensures the brand connects with its audience in meaningful ways.When he’s not constructing campaigns, enjoys diving into global media, and train his mind and body for the next challenge.

STEPHAN
WOLF

Designer

STEPHAN WOLF

 

Stephan, the multi-talented developer, blends construction, mechanics, and security skills into game design. His creative spirit extends to culinary experiments and family adventures with his dog, Milo.

JOIN OUR TEAM

Everyone here is currently working on a voluntary basis, as we do not yet have a budget. But we are making every effort to gain funding.

If you want to support and work together with us, just write us.

COOPERATIONS

We also want to thank our partners and give them credits here on our TYLOBIX website. They help us in our development progress.

NEWiCON

Our Chilean friend Danilo Garrido from NEWiCON is helping us in character design, animations and promoting our game.

ScoringStage

Stefan Kusch from ScoringStage creates amazing tracks for our project “Bionics: We Will Evolve” and edit the voicelines.

UPCOMING PROJECTS

Here is a little overview of projects and their current state. Some of them already had early concepts but were just to big for us at time.

BIONICS: WE WILL EVOLVE​

You are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness.

*currently in development | Q3 2026

THE CREATURE

In the 70s there were several reports of crashing spaceships all around the world. The governments are still denying it and the files are classified.

*remake after BIONICS: We Will Evolve

OPERATION: OMEGA

The first time for years the people can leave the bunkers and are able to feel the sunlight on their skin. But are they really alone?

*planned